Hi, I'm Maria Fitzpatrick

I design & build
products and experiences

Design Engineer · Product & Experiential

How I work
The process

From sketch to shipped
in four steps.

I do the whole thing — research, design, prototype, build, deploy. No handovers between specialists. No designs that quietly die in Figma. The shortest path between an idea and real users.

01
Plan

A brief you actually understand.

Discovery. User flows. Scope. We agree on what we're building before I write a single line of code.

FigmaNotionMiro
02
Prototype

Clickable flows in days, not weeks.

I prototype in Figma or Lovable so we can test the real thing fast. Then we iterate before the build starts.

FigmaStitchLovable
03
Build

Production-ready, not a demo.

Real Next.js. Real database. Real auth. Real payments. Built with Claude Code so it ships in weeks, not months.

Next.jsReactTailwindSupabaseClaude Code
04
Ship

Live for real users.

Deploy. Monitor. Iterate. I ship with you, not at you. The handover is just the URL.

VercelStripeResendAnalytics
About
Who I am

I'm a designer
who learned to ship.

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I trained as a UX/UI designer, then taught myself to ship. For years I watched designs I cared about die in handover docs and Jira tickets. So I learned to build the thing myself.

My focus is UX/UI and product design — how real people actually use a thing, and how to make that experience feel effortless. I care about research, flows, and interaction detail as much as the final pixels.

In 2025 I built Pinnlo — a full product, solo, in Claude Code, evenings and weekends. Strategy, design, brand, payments, the whole stack. It happens to be AI SaaS, but the point was proving I could take a product from zero to production on my own.

Now I freelance as a design engineer for teams who need somebody who can do the whole loop — research in real conversations, sketch in Figma, prototype in Lovable, build in Next.js, deploy on Vercel — without a single handoff in between.

Outside of screens, I care about live events, immersive theatre, and the design problems of physical spaces — crowd flow, atmosphere, the choreography of how people move through a place.

Based in
London, UK
Specialty
UX/UI · Product · Experiential
Current focus
Freelance · 2026
Let's work together

Got an idea
you want to ship?

Status
Available
Time zone
London · GMT
Engagements
Sprint · Project · Retainer
Response
Within 24 hours
© 2026 Maria Fitzpatrick — Design Engineer
Made by hand · Updated 2026