01 — The brief

Rejuvenate a retail brand's service offering for the future of retail.

The brief asked for three to five touchpoints across a fashion retail brand. I chose Adidas Originals — the heritage-led side of Adidas — because my research showed customers couldn't clearly distinguish it from the parent brand, and because its archive of iconic silhouettes gave me something to tell a story around.

90%

of surveyed Gen Z respondents wanted tech-enhanced retail experiences like AR/VR.

80%

were interested in the history and influences of the brands they buy.

3

touchpoints designed end-to-end: website feature, in-store kiosks, and a future Cube.

02 — Research

Surveyed Gen Z, mapped their journey, found the gap.

Before touching any design, I ran a Google survey, audited the existing Adidas site and app, and built a full user journey map of the Originals shopping experience. Three findings shaped everything: Gen Z wants heritage, wants tech in stores, and cannot tell Originals apart from the main Adidas brand.

Google survey results on Gen Z shopping habits
Google survey · Gen Z shopping habits, brand history, AR/VR interest
User journey map with touchpoints, emotions and solutions
Journey map · touchpoints, emotions, pain points, solutions
03 — The concept

“Which Original are you?” — a quiz that tells the story.

The concept matches the user to one of four iconic Originals silhouettes — Samba, Superstar, Gazelle, or Stan Smith — based on their activity, favourite artist, a place, and a collab. Each silhouette carries a different decade and subculture, so the quiz doubles as a way to teach Adidas' heritage to the Gen Z shopper who doesn't know it yet.

Samba

Football origins

Originally a sporty silhouette. Evolved into skate culture for its durability.

Superstar

1969 · basketball

Born as a basketball shoe. Rubber shell toe and three stripes became synonymous with hip-hop.

Gazelle

1980s · hip-hop, skate

Beloved by athletes and trendsetters, picked up by the 1980s hip-hop and skate scenes.

Stan Smith

1971 · tennis

Originally the “Adidas Robert Haillet” in the 60s, rebranded in 1971 after tennis star Stan Smith.

04 — A feature on adidas.com

Shop by story, not by filter.

The quiz is designed to live on adidas.com as a proper shopping aid — a replacement for scrolling a grid of product tiles when you don't yet know what you want. Answer four questions, get matched to a silhouette, and drop into that product page. I prototyped the experience in Unreal Engine to get the feel of moving through a world, then composited the sequence in After Effects and Premiere Pro into a walkthrough I could share.

05 — Three touchpoints

One quiz, three places it lives.

01 · Website

Originals feature on adidas.com

A dedicated Originals section surfaced from a new top-nav entry. The quiz lives as an interactive shopping aid — answer four questions, match to a silhouette, drop into the product page. Designed responsive for desktop and mobile.

Originals landing page hero
adidas.com · Originals landing
02 · In-store

iPad kiosks between the shelves

The same quiz running on iPad kiosks slotted between the shelves. Adiclub QR posters on the walls push the experience online afterwards. Two-thirds of Gen Z are more inclined to shop in-store when the tech is there.

In-store iPad kiosk slotted between Adidas shelves
In-store kiosk · between the shelves
03 · Future store

The Cube

A digital centrepiece in the middle of the store — four touch screens, one per silhouette. Pick a screen, answer the quiz tailored to that silhouette, and the Cube transforms into an animated reveal of your match.

The Cube — future store digital centrepiece
The Cube · four-sided interactive centrepiece
06 — What I learned

Service design sits between story and system.

Research decided the concept. The Google survey told me Gen Z care about heritage and want tech in stores — the quiz idea fell out of that, not out of a brainstorm.

Picking an unfamiliar tool would have cost me the deadline. I stuck with Unreal because I already knew it, which let me spend time on the narrative instead of fighting software.

One concept, many touchpoints. The same quiz shows up as a web page, a kiosk screen, and an in-store Cube without changing — that consistency is the service, not the feature list.